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Silver & crafting

How to earn silver, where to spend it, how to keep it, and how to make things yourself.

Earning silver

Shops

Shops sell their regular stock every day, plus a couple of specials that change every game day, at a little extra. SHOP lists what's for sale (on the website, the For Sale panel lets you click to buy). BUY 3 or BUY TORCH, SELL DAGGER, and APPRAISE <item> asks what the shop would pay.

Shops pay half an item's value for the kinds of things they deal in, the trophy buyers pay full value for trophies, and the Lantern Pawn buys anything at about a third. The Trading skill gets you slightly better prices both ways. Things you sell to the pawnshop sit on its shelf for a while, so you can buy them back.

ShopSells (a few)Buys
Hollin's Provisions
Thornwick, Hollin's Provisions
pitch torch, stub of tallow candle, loaf of dark bread, waterskin, roll of linen bandages, belt pouch…gears, containers, clothings
Ironhand's Forge
Thornwick, Ironhand's Forge
dagger, short sword, broadsword, hand axe, flanged mace, {material}-tipped spear…weapons, armors, shields, ores
Bramblewort Apothecary
Thornwick, Bramblewort Apothecary
sprig of silverleaf, clump of bloodmoss, bundle of moor heather, knob of emberroot, duskcap mushroom, healing draught…herbs, draughts, oils
The Gilded Moth
Thornwick, The Gilded Moth
hammered copper bangle, plain silver ring, fine gold chaingems, jewelrys
The Lantern Pawn
Thornwick, The Lantern Pawn
lockpicks, trap-disarming kitanything (35%)
The Guild trophy counter
Thornwick, Adventurers' Guildhall
trophies (full price)
Tide and Steel
Saltmere, Tide and Steel
dagger, short sword, curved scimitar, hand axe, {material}-tipped spear, light javelin…weapons, armors, shields, ores
Gull's Chandlery
Saltmere, Gull's Chandlery
pitch torch, stub of tallow candle, loaf of dark bread, waterskin, roll of linen bandages, belt pouch…gears, containers, clothings, herbs, draughts, oils
Bone and Pearl
Saltmere, Bone and Pearl
plain silver ring, piece of green sea-glass, lumpy river pearltrophies (full price), gems, jewelrys

The bank and your locker

The Thornwick Bank (off the Counting-House Court) and the Saltmere Customs House share one account. DEPOSIT 100 or DEPOSIT ALL, WITHDRAW, and BALANCE anywhere.

Each bank also has your locker: 20 slots for gear you want to keep but not carry, shared between both banks. STORE <item>, RETRIEVE <item>, LOCKER to look. GIVE <friend> 50 SILVER hands coins to someone in the same room.

Treasure boxes

Boxes are locked, and some are trapped: a poison needle, a puff of choking dust, or a charge that explodes in your hands. Bigger creatures drop better boxes.

Searching for a trap and finding none doesn't always mean there isn't one.

Crafting

Six trade skills, trained like any other: Mining, Woodcutting, Smelting, Forging, plus Alchemy below. Gather your own materials in the wild, then work them in a smithy (Ironhand's Forge in Thornwick, Tide and Steel in Saltmere), which has a smelter, a forge and a workbench.

Gathering

Hold a miner's pick and MINE where a seam of ore shows in the rock, or hold a hatchet (any axe will do) and CHOP where trees stand. LOOK tells you when there's a seam or a stand. Each swing takes a moment, and a seam is worked out after a few pulls, so spread out. The ring of a pick carries: something nearby may come to see. The rarest seams and trees are hidden; SEARCH for them.

Hold a chunk of limestone and CRUSH it at an anvil to make flux.

The smelter

PUT ore IN SMELTER (PUT ALL ORE IN SMELTER empties your pack), along with fuel (coal, charcoal or wood) and a pinch of flux. LIGHT SMELTER, then work the BELLOWS until it's hot enough, and SMELT. Every ingot you pour is a Smelting roll; a bad pour loses some ore. GET INGOTS FROM SMELTER when you're done. LOOK IN SMELTER shows what's inside and how hot it is. Flux makes every pour easier; harder metals need more heat.

IngotSmelted fromHeat
iron2 nugget of iron orecherry red
bronze1 lump of copper ore + 1 nugget of tin oredull red
steel2 nugget of iron ore + 1 coal or charcoalcherry red
silversteel1 steel ingot + 1 chunk of silver-veined orebright yellow
duskiron2 shard of duskore + 1 coal or charcoalbright yellow
stonesteel2 lump of stoneheart ore + 2 coal or charcoalwhite-hot

Charcoal: wood burns down to charcoal, which is left in the ashes. SMOTHER the fire to turn all the wood inside into charcoal at once.

Forging

PUT ingots, fuel and flux IN FORGE, LIGHT FORGE and work the BELLOWS until the metal glows. FORGE <item> (or FORGE SILVERSTEEL DAGGER) lays the hot ingots on the anvil; HAMMER a few times (if the metal cools, BELLOWS again), then QUENCH to finish. GET it FROM FORGE. A ruined piece loses one ingot and leaves the rest in the forge. Lighting the forge or smelter costs a few silver.

The workbench

PUT a log ON WORKBENCH and SAW it into billets (and offcuts, good for the fire). CARVE <item> makes bows, staves and wooden shields from billets: CARVE again until it's done, then GET it FROM WORKBENCH. A split piece loses one billet.

Everything you make comes out crude, fine or a masterwork (or ruined, if it goes badly). Masterworks hit harder or protect better, and sell for a lot more. What you leave in a smelter, forge or workbench is yours alone, and it's still there when you come back.

ItemMade fromDifficulty
dagger1 ingot80
throwingknife1 ingot85
handaxe2 ingots85
spear1 ingot85
shortsword2 ingots90
mace2 ingots90
helm2 ingots90
buckler2 ingots90
gauntlets2 ingots95
broadsword3 ingots100
scimitar3 ingots100
warhammer3 ingots105
kiteshield3 ingots105
falchion3 ingots110
rapier2 ingots115
greatsword4 ingots115
greataxe4 ingots115
halberd4 ingots115
brigandine4 ingots110
hauberk6 ingots120
claymore5 ingots125
plate8 ingots135
club1 billet70
quarterstaff2 billets80
roundshield2 billets90
shortbow2 billets100
longbow3 billets115
towershield4 billets115

Wear, repair and enchanting

Weapons, shields and armor wear down as you fight: a sword dulls a little when it hits, armor and shields when they take or turn a blow. Rarer metals and masterwork pieces last longer. Gear goes from pristine to worn, then battered (a small penalty), badly damaged (a bigger one) and finally broken (next to useless). You're warned whenever something gets worse.

Enchanting (a skill of its own): at the silver circle behind the Gilded Moth in Thornwick, hold a weapon, shield or armor and ENCHANT it with a gem from your pack and some mana. Each step adds +1, up to +5, and needs a better gem: a quartz chip or sea-glass for +1, bloodstone or a river pearl for +2, moonstone for +3, garnet or amethyst for +4, sapphire or star ruby for +5. A failure costs the gem, never the item.

Alchemy

At an alchemy table (the Bramblewort Apothecary in Thornwick, Gull's Chandlery in Saltmere), BREW <name> turns herbs into draughts and blade oils. Results are weak, normal or potent. DRINK a draught; hold a weapon and APPLY an oil to coat it for the next several strikes.

BrewHerbsDifficulty
healing draught2 sprig of silverleaf80
bloodstop tonic1 clump of bloodmoss, 1 bundle of moor heather80
vigor tonic2 knob of emberroot75
clear-mind draught2 duskcap mushroom95
knitting draught1 sprig of silverleaf, 1 clump of bloodmoss, 1 stalk of saltwort100
flask of whetstone oil1 knob of emberroot, 1 bundle of moor heather80
vial of nightshade venom2 sprig of nightshade100
keen-eye draught2 stem of wild foxglove, 1 duskcap mushroom105
shadow draught1 sprig of nightshade, 1 duskcap mushroom, 1 bundle of moor heather105
stoneskin draught2 scrap of stonebalm lichen, 1 knob of emberroot110
flask of holy oil1 pale ghostbloom, 1 sprig of silverleaf110
vial of greater healing3 sprig of silverleaf, 1 clump of bloodmoss, 1 pale ghostbloom120
spirit-ward draught2 pale ghostbloom, 1 scrap of stonebalm lichen125

Buy herbs from the apothecary, or FORAGE for them in the wild (Alchemy skill helps). Ghostbloom and stonebalm turn up now and then as specials at the apothecary and Gull's Chandlery. Healing, mana and stamina draughts restore a share of your maximum, so they stay useful as you level. RECIPES ALCHEMY lists every recipe and where its herbs grow. Each region grows its own:

Bounties

The bounty boards in the Thornwick guildhall and the Saltmere harbor watch have work for you, matched to your level: cull a number of creatures, or bring in some trophies. BOUNTY NEW takes a job, BOUNTY checks progress anywhere, BOUNTY DONE collects at a board. Kills by your group count toward your job. One job at a time, and a short wait between them.

Your levelReward
0–260 silver and 150 experience
3–5150 silver and 400 experience
6–9300 silver and 800 experience
10–14550 silver and 1500 experience
15–19900 silver and 2500 experience
20–1001500 silver and 4000 experience