THE RAD BOIS Play now

Getting started

Everything you need for your first hour in the realm, from getting in the door to your first kill.

1. Get an invite

The Rad Bois is invite-only. Ask a friend who already plays to type INVITE in the game; they'll send you a link. Open it, and the sign-up form is already filled in with your code. Codes work once and last a week.

2. Make an account

Pick an account name and a password. One account holds up to 10 characters, and works on the website and in Mudlet alike. (Prefer Mudlet? See Connecting.)

3. Make a character

You'll choose, in order:

  1. Race: ten peoples, each with stat strengths and a perk. See Races.
  2. Profession: your class. This matters most: it decides your weapons, armor, magic and what's cheap to learn. See Professions.
  3. Gender and looks: height, build, hair, eyes and a free line to describe yourself.
  4. Stats: ten stats with 640 points to spend. Press Suggest for a sensible spread for your profession; hover any stat to see what it does.
  5. Patron god: most professions may choose one; Priests and Oathsworn must. See Lore.
  6. Skills: spend your starting training points. Suggest picks a good set; you must spend until nothing more is affordable.

4. Your first steps in Thornwick

You arrive in Lantern Square with a bundle of starting gear and 100 silver.

Corporal Hale meets you there and walks you through your first day: looking around, your kit, Ironhand's forge, a first fight on the moor, tending wounds and brewing your first healing draught with Sister Aldra, and resting at the inn. It takes about 20 minutes and pays silver, a fine weapon and some healing draughts. FIRSTDAY shows the next step, FIRSTDAY OFF skips it, and older characters can take it with FIRSTDAY START.

A few things worth knowing either way:

5. Your first hunt

The Greyveil Moors begin north of town (levels 1–6). Rats and crows are the gentlest start.

  1. Make sure your weapon is in your right hand (GLANCE). If it's sheathed, GET it.
  2. When a creature arrives, ATTACK RAT (or just ATTACK if it's the only one).
  3. When it dies, SEARCH it for silver and treasure. Trophies (a rat's tail, a crow's feather) sell for full price at the Guild in Thornwick.
  4. Watch your health in the side panel. Hurt? Walk back to town and rest in the inn or temple; TEND stops bleeding.
  5. Kills bank experience, and banking it tires you out. It soaks in slowly as you go, and much faster when you rest: REST anywhere in town, or just stand in the inn or temple. When you're exhausted you learn nothing more, and hit a little weaker, until you rest. Every level gives you training points: spend them with TRAIN at the inn.

6. Find friends

WHO shows who's online. TELL <name> sends someone a private message anywhere in the realm (REPLY answers), CHAT talks to everyone online, GSAY to your group, and MAIL <name> leaves a letter for a friend who's offline. :grins (or EMOTE) does anything in your own words. GROUP <name> invites someone to your group: you share experience bonuses, can buff each other, and can drag each other's bodies home. See How to play.