Getting started
Everything you need for your first hour in the realm, from getting in the door to your first kill.
1. Get an invite
The Rad Bois is invite-only. Ask a friend who already plays to type INVITE in the game; they'll send you a link. Open it, and the sign-up form is already filled in with your code. Codes work once and last a week.
2. Make an account
Pick an account name and a password. One account holds up to 10 characters, and works on the website and in Mudlet alike. (Prefer Mudlet? See Connecting.)
3. Make a character
You'll choose, in order:
- Race: ten peoples, each with stat strengths and a perk. See Races.
- Profession: your class. This matters most: it decides your weapons, armor, magic and what's cheap to learn. See Professions.
- Gender and looks: height, build, hair, eyes and a free line to describe yourself.
- Stats: ten stats with 640 points to spend. Press Suggest for a sensible spread for your profession; hover any stat to see what it does.
- Patron god: most professions may choose one; Priests and Oathsworn must. See Lore.
- Skills: spend your starting training points. Suggest picks a good set; you must spend until nothing more is affordable.
4. Your first steps in Thornwick
You arrive in Lantern Square with a bundle of starting gear and 100 silver.
Corporal Hale meets you there and walks you through your first day: looking around, your kit, Ironhand's forge, a first fight on the moor, tending wounds and brewing your first healing draught with Sister Aldra, and resting at the inn. It takes about 20 minutes and pays silver, a fine weapon and some healing draughts. FIRSTDAY shows the next step, FIRSTDAY OFF skips it, and older characters can take it with FIRSTDAY START.
A few things worth knowing either way:
LOOKto see where you are,INVENTORYto see what you carry,INFOandSKILLSfor your character.- Walk with
NORTH,SOUTH,EAST,WEST(or justN,S,E,W). The website also has clickable exit buttons and a map. - Head east to the market and south into the Merchants' Arcade for Hollin's Provisions. Buy a couple of torches: some places are pitch dark.
- Visit the Thornwick Bank (off the Counting-House Court) and
DEPOSITyour spare silver. If you die and DEPART, the temple keeps 75% of the silver you carry. Banked silver is safe.
5. Your first hunt
The Greyveil Moors begin north of town (levels 1–6). Rats and crows are the gentlest start.
- Make sure your weapon is in your right hand (
GLANCE). If it's sheathed,GETit. - When a creature arrives,
ATTACK RAT(or justATTACKif it's the only one). - When it dies,
SEARCHit for silver and treasure. Trophies (a rat's tail, a crow's feather) sell for full price at the Guild in Thornwick. - Watch your health in the side panel. Hurt? Walk back to town and rest in the inn or temple;
TENDstops bleeding. - Kills bank experience, and banking it tires you out. It soaks in slowly as you go, and much faster when you rest:
RESTanywhere in town, or just stand in the inn or temple. When you're exhausted you learn nothing more, and hit a little weaker, until you rest. Every level gives you training points: spend them withTRAINat the inn.
6. Find friends
WHO shows who's online. TELL <name> sends someone a private message anywhere in the realm (REPLY answers), CHAT talks to everyone online, GSAY to your group, and MAIL <name> leaves a letter for a friend who's offline. :grins (or EMOTE) does anything in your own words. GROUP <name> invites someone to your group: you share experience bonuses, can buff each other, and can drag each other's bodies home. See How to play.