Professions
Your profession is the biggest choice you make. It decides which weapons, armor and magic come easily to you, and which skills cost you dearly. Physical professions (Warrior, Rogue) learn fighting cheaply; casters (Arcanist, Priest, Mender, Occultist) learn magic cheaply; hybrids (Warden, Skald, Oathsworn, Ascetic) do a bit of both.
Warrior Martial
Front-line master of every weapon and heavy armor; shouts, war-arts and raw endurance.
Every caravan, every watch and every hunting party wants a Warrior at the front. They learn more weapons, wear heavier armor and take more punishment than anyone, and the bravest learn a few minor blessings besides, at a steep cost in mana.
- Prime stats
- Constitution and Strength
- Magic
- Lesser Spirit, Lesser Elements
- Learns cheaply
- Edged Weapons, Blunt Weapons, Two-Handed Weapons, Ranged Weapons, Thrown Weapons, Brawling
- Starts with
- broadsword, round shield, studded leather coat, canvas backpack, hooded travelling cloak, leather boots, leather sword scabbard
Rogue Martial
Stealth, ambush and dirty tricks; picks locks and disarms traps on boxes from the hunt.
Locks, traps, shadows and knives. Rogues are the best at getting into treasure boxes and at striking from hiding, and the Veiled Moon teaches them a little Shadow magic to stay unseen.
- Prime stats
- Dexterity and Agility
- Magic
- Shadow Arts
- Learns cheaply
- Edged Weapons, Ranged Weapons, Thrown Weapons, Brawling, Perception, Climbing
- Starts with
- dagger, soft leather jerkin, canvas backpack, black hooded cloak, leather boots, belt pouch, leather dagger sheath
Warden Hybrid
Hunter of the wilds: archery, tracking, a beast companion and nature charms.
Rangers of the wild places, sworn to hold the edges of the March against what comes out of the moors and woods. Bow, axe and the old charms of the Green Mother.
- Prime stats
- Dexterity and Intuition
- Magic
- Lesser Spirit, Wildward Lore
- Learns cheaply
- Ranged Weapons, Thrown Weapons, Perception, Survival, Alchemy, Enchanting
- Starts with
- short bow, soft leather jerkin, canvas backpack, leather quiver, hooded travelling cloak, leather boots, iron weapon loop
Skald Hybrid
Battle-singer and keeper of tales; songs that shield allies and shatter foes, and reads the history in items.
Warrior-poets who fight with a blade in one hand and a battle-song in their throat. Their songs steel their friends and break their foes, and they remember every story worth telling.
- Prime stats
- Influence and Aura
- Magic
- Lesser Elements, Lesser Mind, The Battle-Songs
- Learns cheaply
- Trading, Perception, Spellcraft, Arcane Symbols, Magic Item Use, Elemental Lore
- Starts with
- short sword, buckler, soft leather jerkin, canvas backpack, battered lute, hooded travelling cloak, leather boots, leather sword scabbard
Oathsworn Hybrid
Holy knight sworn to one god of the Light; heavy armor, a blessed weapon, protector of the weak.
Holy knights bound by a vow to one of the gods. Their oath gives them strength against the undead and the power to shield the people they protect.
- Prime stats
- Wisdom and Strength
- Magic
- Lesser Spirit, The Sworn Oath
- Learns cheaply
- Armor Use, Shield Use, Physical Fitness, Spellcraft, Spiritual Lore, Edged Weapons
- Starts with
- flanged mace, kite shield, studded leather coat, canvas backpack, silver sunburst pendant, hooded travelling cloak, leather boots, iron weapon loop
Ascetic Hybrid
Unarmed fighter who turns the body into a weapon through focus and discipline.
Monks of the Inner Way who make their own bodies into weapons. They fight with fists and feet, need little armor, and draw on a quiet inner power that steadies mind and body.
- Prime stats
- Agility and Strength
- Magic
- Lesser Mind, The Inner Way
- Learns cheaply
- Brawling, Climbing, Swimming, Dodging, Combat Maneuvers, Perception
- Starts with
- studded handwraps, homespun robe, canvas backpack, leather boots
Arcanist Caster
Scholar of the elements: fire and frost bolts, enchanting gear and warding.
Scholars of the elements who bend fire, frost and lightning to their will. Fragile up close, devastating from a distance.
- Prime stats
- Aura and Logic
- Magic
- Lesser Elements, The Kindled Path
- Learns cheaply
- Alchemy, Enchanting, Spellcraft, Arcane Symbols, Magic Item Use, Elemental Lore
- Starts with
- quarterstaff, homespun robe, canvas backpack, leather satchel, hooded travelling cloak, leather boots, weapon harness
Priest Caster
Voice of the gods: blessings, curses, turning the dead and raising the fallen.
Servants of the gods who bless, heal and smite. Only a Priest can bring a fallen friend back from death with no tithe and no lost experience.
- Prime stats
- Wisdom and Intuition
- Magic
- Lesser Spirit, Rites of the Faithful
- Learns cheaply
- Alchemy, Enchanting, Spellcraft, Spiritual Lore, Spell Aiming, Arcane Symbols
- Starts with
- flanged mace, homespun robe, canvas backpack, silver sunburst pendant, hooded travelling cloak, leather boots, iron weapon loop
Mender Caster
Healer who draws others' wounds into their own body and mends them there.
Healers who mend wounds with their hands and a little of their own strength. No group stays out on the moors long without one.
- Prime stats
- Wisdom and Influence
- Magic
- Lesser Spirit, Lesser Mind, The Mending Hand
- Learns cheaply
- Alchemy, Enchanting, Spellcraft, Spiritual Lore, First Aid, Arcane Symbols
- Starts with
- quarterstaff, homespun robe, canvas backpack, leather satchel, hooded travelling cloak, leather boots, weapon harness
Occultist Caster
Dabbler in blood, shadow and the dead: curses, summoned horrors and disintegration.
Students of the Hollow Arts: curses, fear, and the cold power that leaks up from beneath the moors. Distrusted by priests, needed by everyone.
- Prime stats
- Aura and Wisdom
- Magic
- Lesser Spirit, Lesser Elements, The Hollow Arts
- Learns cheaply
- Alchemy, Enchanting, Spellcraft, Arcane Symbols, Magic Item Use, Elemental Lore
- Starts with
- dagger, homespun robe, canvas backpack, black hooded cloak, leather boots, leather dagger sheath