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Professions

Your profession is the biggest choice you make. It decides which weapons, armor and magic come easily to you, and which skills cost you dearly. Physical professions (Warrior, Rogue) learn fighting cheaply; casters (Arcanist, Priest, Mender, Occultist) learn magic cheaply; hybrids (Warden, Skald, Oathsworn, Ascetic) do a bit of both.

Warrior Martial

Front-line master of every weapon and heavy armor; shouts, war-arts and raw endurance.

Every caravan, every watch and every hunting party wants a Warrior at the front. They learn more weapons, wear heavier armor and take more punishment than anyone, and the bravest learn a few minor blessings besides, at a steep cost in mana.

Prime stats
Constitution and Strength
Magic
Lesser Spirit, Lesser Elements
Learns cheaply
Edged Weapons, Blunt Weapons, Two-Handed Weapons, Ranged Weapons, Thrown Weapons, Brawling
Starts with
broadsword, round shield, studded leather coat, canvas backpack, hooded travelling cloak, leather boots, leather sword scabbard

Rogue Martial

Stealth, ambush and dirty tricks; picks locks and disarms traps on boxes from the hunt.

Locks, traps, shadows and knives. Rogues are the best at getting into treasure boxes and at striking from hiding, and the Veiled Moon teaches them a little Shadow magic to stay unseen.

Prime stats
Dexterity and Agility
Magic
Shadow Arts
Learns cheaply
Edged Weapons, Ranged Weapons, Thrown Weapons, Brawling, Perception, Climbing
Starts with
dagger, soft leather jerkin, canvas backpack, black hooded cloak, leather boots, belt pouch, leather dagger sheath

Warden Hybrid

Hunter of the wilds: archery, tracking, a beast companion and nature charms.

Rangers of the wild places, sworn to hold the edges of the March against what comes out of the moors and woods. Bow, axe and the old charms of the Green Mother.

Prime stats
Dexterity and Intuition
Magic
Lesser Spirit, Wildward Lore
Learns cheaply
Ranged Weapons, Thrown Weapons, Perception, Survival, Alchemy, Enchanting
Starts with
short bow, soft leather jerkin, canvas backpack, leather quiver, hooded travelling cloak, leather boots, iron weapon loop

Skald Hybrid

Battle-singer and keeper of tales; songs that shield allies and shatter foes, and reads the history in items.

Warrior-poets who fight with a blade in one hand and a battle-song in their throat. Their songs steel their friends and break their foes, and they remember every story worth telling.

Prime stats
Influence and Aura
Magic
Lesser Elements, Lesser Mind, The Battle-Songs
Learns cheaply
Trading, Perception, Spellcraft, Arcane Symbols, Magic Item Use, Elemental Lore
Starts with
short sword, buckler, soft leather jerkin, canvas backpack, battered lute, hooded travelling cloak, leather boots, leather sword scabbard

Oathsworn Hybrid

Holy knight sworn to one god of the Light; heavy armor, a blessed weapon, protector of the weak.

Holy knights bound by a vow to one of the gods. Their oath gives them strength against the undead and the power to shield the people they protect.

Prime stats
Wisdom and Strength
Magic
Lesser Spirit, The Sworn Oath
Learns cheaply
Armor Use, Shield Use, Physical Fitness, Spellcraft, Spiritual Lore, Edged Weapons
Starts with
flanged mace, kite shield, studded leather coat, canvas backpack, silver sunburst pendant, hooded travelling cloak, leather boots, iron weapon loop

Ascetic Hybrid

Unarmed fighter who turns the body into a weapon through focus and discipline.

Monks of the Inner Way who make their own bodies into weapons. They fight with fists and feet, need little armor, and draw on a quiet inner power that steadies mind and body.

Prime stats
Agility and Strength
Magic
Lesser Mind, The Inner Way
Learns cheaply
Brawling, Climbing, Swimming, Dodging, Combat Maneuvers, Perception
Starts with
studded handwraps, homespun robe, canvas backpack, leather boots

Arcanist Caster

Scholar of the elements: fire and frost bolts, enchanting gear and warding.

Scholars of the elements who bend fire, frost and lightning to their will. Fragile up close, devastating from a distance.

Prime stats
Aura and Logic
Magic
Lesser Elements, The Kindled Path
Learns cheaply
Alchemy, Enchanting, Spellcraft, Arcane Symbols, Magic Item Use, Elemental Lore
Starts with
quarterstaff, homespun robe, canvas backpack, leather satchel, hooded travelling cloak, leather boots, weapon harness

Priest Caster

Voice of the gods: blessings, curses, turning the dead and raising the fallen.

Servants of the gods who bless, heal and smite. Only a Priest can bring a fallen friend back from death with no tithe and no lost experience.

Prime stats
Wisdom and Intuition
Magic
Lesser Spirit, Rites of the Faithful
Learns cheaply
Alchemy, Enchanting, Spellcraft, Spiritual Lore, Spell Aiming, Arcane Symbols
Starts with
flanged mace, homespun robe, canvas backpack, silver sunburst pendant, hooded travelling cloak, leather boots, iron weapon loop

Mender Caster

Healer who draws others' wounds into their own body and mends them there.

Healers who mend wounds with their hands and a little of their own strength. No group stays out on the moors long without one.

Prime stats
Wisdom and Influence
Magic
Lesser Spirit, Lesser Mind, The Mending Hand
Learns cheaply
Alchemy, Enchanting, Spellcraft, Spiritual Lore, First Aid, Arcane Symbols
Starts with
quarterstaff, homespun robe, canvas backpack, leather satchel, hooded travelling cloak, leather boots, weapon harness

Occultist Caster

Dabbler in blood, shadow and the dead: curses, summoned horrors and disintegration.

Students of the Hollow Arts: curses, fear, and the cold power that leaks up from beneath the moors. Distrusted by priests, needed by everyone.

Prime stats
Aura and Wisdom
Magic
Lesser Spirit, Lesser Elements, The Hollow Arts
Learns cheaply
Alchemy, Enchanting, Spellcraft, Arcane Symbols, Magic Item Use, Elemental Lore
Starts with
dagger, homespun robe, canvas backpack, black hooded cloak, leather boots, leather dagger sheath