Magic
Magic comes in circles: groups of spells tied to a profession. Every spell has a number (the first digits say its circle) and a level. You know every spell in your circles up to your own level; new ones arrive as you level up.
Casting
PREPARE 101(orPREPAREand the spell's name).CASTat a target: a creature (CAST RAT,CAST 2), a friend (CAST BRAM), yourself, or yourGROUPfor blessings marked as group spells (double mana).- Or do both at once:
INCANT 101 GROUP.
SPELLS lists what you know and what's coming. EFFECTS shows what's active on you. RELEASE drops a prepared spell.
How spells work
- Bolts are aimed attacks, like a sword swing: your attack against their defense.
- Warding spells are resisted: your casting strength against the target's resistance. A hit can stun, slow, curse or burn.
- Blessings last for a while; heal spells mend health and wounds.
- Spell ranks in a circle (trained at the inn) make its spells harder to resist and its blessings and curses last longer.
- Armor gets in the way: the heavier it is, the more likely a spell fizzles. Cloth and leather barely matter; plate matters a lot.
- Mana comes back every 30 seconds, twice as fast resting at the inn or a temple.
- Wands hold a spell with a few charges;
WAVEthem, no training needed.
Warriors may learn the lesser blessings, at triple the mana. Rogues have their own little circle, the Shadow Arts.
The circles
Lesser Spirit
Spiritual sphere · Learned by: Priest, Mender, Oathsworn, Warden, Occultist, Warrior
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 101 | Spirit Ward | 0 | 1 | Blessing | A shimmering ward that turns blows and spells aside. (can be cast on your whole group) |
| 102 | Spirit Shield | 2 | 2 | Blessing | A close shield of spirit that deflects weapons. |
| 103 | Sense the Unseen | 4 | 3 | Utility | Reveals creatures and people hiding in the room. |
| 104 | Bless Weapon | 6 | 4 | Blessing | The held weapon strikes as holy for a number of swings, hurting the undead more. (can be cast on your whole group) |
| 105 | Spirit Barrier | 8 | 5 | Blessing | A strong ward against hostile magic. |
| 106 | Lantern Light | 1 | 1 | Blessing | A light that follows you, so dark caves and catacombs can be seen. (can be cast on your whole group) |
| 107 | Cleanse | 12 | 4 | Utility | Lifts poison and curses, and stops bleeding. |
| 108 | Spirit Guard | 18 | 6 | Blessing | A ward of spirit over your whole group. |
| 109 | Spirit Recall | 24 | 8 | Utility | A long prayer that carries you to the temple of the nearest town you know. Not while anything is fighting you. |
Lesser Elements
Elemental sphere · Learned by: Arcanist, Skald, Occultist, Warrior
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 201 | Elemental Ward | 0 | 1 | Blessing | A crackling ward of the elements. (can be cast on your whole group) |
| 202 | Minor Shock | 2 | 2 | Bolt (aimed attack) | A small bolt of lightning. |
| 203 | Elemental Shield | 4 | 3 | Blessing | A thin shield of hardened air. |
| 204 | Minor Flame | 6 | 4 | Bolt (aimed attack) | A bolt of fire. Burns hit hardest on cloth and leather. |
| 205 | Stonehide | 8 | 5 | Blessing | Skin as hard as weathered stone. |
| 206 | Wisp Light | 1 | 1 | Blessing | A light that follows you, so dark caves and catacombs can be seen. (can be cast on your whole group) |
| 207 | Chain Spark | 12 | 4 | Bolt (aimed attack) | Lightning that leaps from your target to one more creature. |
| 208 | Elemental Weapon | 18 | 5 | Blessing | Your weapon flares with elemental power for a number of hits. |
| 209 | Ember Mantle | 24 | 7 | Blessing | Creatures that strike you are burned. |
Lesser Mind
Mental sphere · Learned by: Ascetic, Skald, Mender
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 301 | Clear Mind | 0 | 1 | Blessing | A calm, clear mind that resists spells and shrugs off dazing. (can be cast on your whole group) |
| 302 | Daze | 2 | 2 | Warding (resisted) | Scrambles the target's thoughts: it loses several seconds. |
| 303 | Keen Focus | 4 | 3 | Blessing | Sharpens the eye and the hand. (can be cast on your whole group) |
| 304 | Mind Spike | 6 | 4 | Warding (resisted) | A spike of pure thought that ignores armor. |
| 305 | Quickened Thought | 8 | 5 | Blessing | Your actions take a second less. |
| 306 | Calm | 12 | 4 | Warding (resisted) | A creature loses the will to fight, until it's attacked again. |
| 307 | Mind Shield | 18 | 5 | Blessing | Strong resistance to mental attacks; you can't be dazed. (can be cast on your whole group) |
| 308 | Psychic Lance | 24 | 7 | Warding (resisted) | Heavy mental damage to one creature. |
The Kindled Path
Elemental sphere · Learned by: Arcanist
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 401 | Frost Lance | 0 | 1 | Bolt (aimed attack) | A lance of ice that slows what it hits. |
| 402 | Flame Burst | 3 | 2 | Warding (resisted) | A burst of fire that washes over every creature in the room. |
| 403 | Arcane Armor | 6 | 3 | Blessing | Layers of shimmering force. |
| 404 | Searing Ray | 10 | 4 | Bolt (aimed attack) | A hotter, harder ray of fire. |
| 405 | Lightning Bolt | 13 | 5 | Bolt (aimed attack) | A crack of lightning that may leave the target dazed. |
| 406 | Wall of Flame | 16 | 7 | Warding (resisted) | Fire washes over every creature here, and keeps them burning. |
| 407 | Frostbind | 20 | 7 | Warding (resisted) | Cold damage that roots a creature in place and slows it. |
| 408 | Chain Lightning | 25 | 9 | Bolt (aimed attack) | Lightning that leaps through up to three creatures. |
| 409 | Starfall Shard | 30 | 12 | Bolt (aimed attack) | A shard of the Night of Falling Stars crashes down on one creature. |
Rites of the Faithful
Spiritual sphere · Learned by: Priest
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 501 | Smite | 0 | 1 | Bolt (aimed attack) | A bolt of holy light, half again as harmful to the undead. |
| 502 | Blessing of the Faithful | 3 | 2 | Blessing | The Dawnfather's blessing on everyone in your group here. |
| 503 | Restore Life | 6 | 3 | Utility | Calls a fallen friend back to life with no penalty. |
| 504 | Dawnfire | 10 | 4 | Bolt (aimed attack) | Holy fire that burns the undead twice as hard. |
| 505 | Sanctuary | 13 | 6 | Blessing | For a minute, creatures won't attack anyone in your group who doesn't attack them. |
| 506 | Purify | 16 | 6 | Utility | Cleanses and lightly heals your whole group. |
| 507 | Turn the Dead | 20 | 8 | Warding (resisted) | Holy light through the room: the undead burn and may flee. |
| 508 | Prayer of the Dawn | 25 | 9 | Blessing | Your group fights, guards and resists better. |
| 509 | Wrath of the Dawnfather | 30 | 12 | Bolt (aimed attack) | A pillar of holy fire on one creature; devastating to the undead. |
| 510 | Dawnfather's Mercy | 5 | 2 | Healing | A prayer that mends wounds and slows bleeding. |
The Mending Hand
Spiritual sphere · Learned by: Mender
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 601 | Mend Wounds | 0 | 1 | Healing | Heals health. The Mender feels a little of the hurt. |
| 602 | Stanch | 3 | 2 | Healing | Stops all bleeding. |
| 603 | Knit Flesh | 6 | 3 | Healing | Turns serious wounds into minor ones. |
| 604 | Group Mend | 20 | 5 | Healing | Heals everyone in your group who's here. |
| 605 | Purge | 13 | 4 | Utility | Cures poison and curses, and stops all bleeding. |
| 606 | Regeneration | 16 | 6 | Blessing | Heals steadily for two minutes. (can be cast on your whole group) |
| 607 | Rebuke | 3 | 6 | Warding (resisted) | A burst of force that hurts and dazes an attacker. |
| 608 | Lifebond | 25 | 8 | Healing | Takes a share of a friend's wounds onto yourself and heals them deeply. |
| 609 | Raise the Fallen | 30 | 12 | Utility | Calls a fallen friend back to life. |
The Hollow Arts
Elemental sphere · Learned by: Occultist
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 701 | Wither | 0 | 1 | Warding (resisted) | Void-touched decay that withers flesh. |
| 702 | Curse of Weakness | 3 | 2 | Warding (resisted) | Saps the target's strength: much weaker attacks for a while. |
| 703 | Grave Chill | 6 | 3 | Bolt (aimed attack) | A strong bolt of grave-cold. |
| 704 | Leech | 10 | 4 | Bolt (aimed attack) | Void damage; you heal half of what you deal. |
| 705 | Rot | 13 | 5 | Warding (resisted) | A creature withers for 20 seconds. |
| 706 | Terror | 16 | 5 | Warding (resisted) | A creature flees in fear. |
| 707 | Bind the Dead | 20 | 8 | Utility | Raises a fresh corpse to fight for you for a few minutes. It counts as a companion. |
| 708 | Hollowing | 25 | 9 | Warding (resisted) | Heavy void damage, and the creature is weakened. |
| 709 | Echo of the Hollow King | 30 | 12 | Warding (resisted) | Everything here is drained; damage, and their attacks weaken. |
The Battle-Songs
Mental sphere · Learned by: Skald
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 801 | Song of Courage | 0 | 1 | Blessing | A battle-song that lifts your group's attacks. |
| 802 | Shattering Note | 3 | 2 | Warding (resisted) | A note pitched to break; dazes on a strong success. |
| 803 | Song of Warding | 6 | 3 | Blessing | A slow chant that wards your group. |
| 804 | Marching Song | 10 | 4 | Blessing | Your group mends a little as it walks, and stands a little firmer. |
| 805 | Dirge | 13 | 5 | Warding (resisted) | Every creature here fights worse. |
| 806 | Thunderclap | 16 | 7 | Warding (resisted) | Lightning and noise through the room; damage, and dazes. |
| 807 | Song of Rest | 20 | 6 | Blessing | Out of a fight, your group heals and soaks in experience faster. |
| 808 | Ballad of Heroes | 25 | 9 | Blessing | A great song: your group fights and defends far better. |
| 809 | Requiem | 30 | 12 | Warding (resisted) | A terrible single note; heavy mental damage, worse against the undead. |
The Sworn Oath
Spiritual sphere · Learned by: Oathsworn
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 901 | Sacred Strike | 0 | 1 | Blessing | Your next swings strike as holy, and more truly. |
| 902 | Lay on Hands | 3 | 2 | Healing | Heals health and stops one wound bleeding. |
| 903 | Oath Shield | 6 | 3 | Blessing | A sworn shield over one ally. |
| 904 | Righteous Blow | 10 | 4 | Blessing | Your next swings strike as holy, harder, and may daze. |
| 905 | Aura of Courage | 13 | 5 | Blessing | Your group guards and resists better. |
| 906 | Divine Shield | 16 | 5 | Blessing | For a short time, you take much less damage. |
| 907 | Judgment | 20 | 6 | Bolt (aimed attack) | A bolt of holy judgment. |
| 908 | Martyr's Oath | 25 | 7 | Blessing | You take most of the blows meant for a friend. |
| 909 | Avenging Light | 30 | 12 | Warding (resisted) | Holy light through the room: creatures burn, and your group is healed a little. |
Wildward Lore
Spiritual sphere · Learned by: Warden
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 1001 | Hunter's Mark | 0 | 1 | Warding (resisted) | Marks prey so everyone hits it more easily. |
| 1002 | Barkskin | 3 | 2 | Blessing | Skin like oak bark. (can be cast on your whole group) |
| 1003 | Wild Healing | 6 | 3 | Healing | Health returns every 10 seconds for a minute. |
| 1004 | Thornshot | 10 | 4 | Bolt (aimed attack) | A volley of thorns. |
| 1005 | Entangle | 13 | 5 | Warding (resisted) | Roots a creature in place and slows it. |
| 1006 | Call the Pack | 16 | 7 | Utility | A spirit wolf fights at your side for a few minutes. It counts as a companion. |
| 1007 | Stormcall | 20 | 7 | Bolt (aimed attack) | Lightning from the sky. Outdoors only; stronger in rain. |
| 1008 | Oakheart | 25 | 8 | Blessing | You regenerate, and shrug off some damage. |
| 1009 | Wrath of the Wild | 30 | 12 | Warding (resisted) | Roots and thorns burst from the ground under every creature here. |
The Inner Way
Mental sphere · Learned by: Ascetic
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 1101 | Iron Body | 0 | 1 | Blessing | A hardened body: better defense and less damage from each hit. |
| 1102 | Focused Strike | 3 | 2 | Blessing | Your next attack is far more accurate. |
| 1103 | Inner Calm | 6 | 3 | Healing | Heals health and stops bleeding. |
| 1104 | Palm of Force | 10 | 4 | Warding (resisted) | A strike of pure force; damage and a daze. |
| 1105 | Flowing Step | 13 | 5 | Blessing | Faster attacks and better defense. |
| 1106 | Pressure Point | 16 | 5 | Warding (resisted) | Stuns a creature briefly. |
| 1107 | Diamond Body | 20 | 6 | Blessing | You take less damage, and poison can't touch you. |
| 1108 | Thousand Blows | 25 | 7 | Blessing | Your next few attacks each strike twice. |
| 1109 | Perfect Stillness | 30 | 10 | Healing | Heals you fully and clears your wounds. |
Shadow Arts
Elemental sphere · Learned by: Rogue
| # | Spell | Level | Mana | Type | What it does |
|---|---|---|---|---|---|
| 1201 | Shadowmeld | 0 | 1 | Blessing | Shadows cling to you: better stealth, and you can move while hidden. |
| 1202 | Envenom | 3 | 2 | Blessing | Coats your weapon in poison for a few hits. |
| 1203 | Nimble Fingers | 6 | 3 | Blessing | Deft fingers for locks and traps (locks arrive with treasure boxes). |
| 1204 | Shadow Step | 10 | 4 | Utility | You slip into the shadows, and can move unseen for a little while. |
| 1205 | Smoke Veil | 13 | 5 | Utility | Hides you and your whole group. |
| 1206 | Shadow Strike | 16 | 5 | Bolt (aimed attack) | Void damage, much stronger when cast from hiding. |
| 1207 | Cloak of Night | 20 | 6 | Blessing | Better stealth and defense for a while. |
| 1208 | Blindside | 25 | 6 | Blessing | Your next attack from hiding is far deadlier. |
| 1209 | Night's Embrace | 30 | 8 | Utility | You vanish mid-fight; creatures lose track of you. |