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Magic

Magic comes in circles: groups of spells tied to a profession. Every spell has a number (the first digits say its circle) and a level. You know every spell in your circles up to your own level; new ones arrive as you level up.

Casting

  1. PREPARE 101 (or PREPARE and the spell's name).
  2. CAST at a target: a creature (CAST RAT, CAST 2), a friend (CAST BRAM), yourself, or your GROUP for blessings marked as group spells (double mana).
  3. Or do both at once: INCANT 101 GROUP.

SPELLS lists what you know and what's coming. EFFECTS shows what's active on you. RELEASE drops a prepared spell.

How spells work

Warriors may learn the lesser blessings, at triple the mana. Rogues have their own little circle, the Shadow Arts.

The circles

Lesser Spirit

Spiritual sphere · Learned by: Priest, Mender, Oathsworn, Warden, Occultist, Warrior

#SpellLevelManaTypeWhat it does
101Spirit Ward01BlessingA shimmering ward that turns blows and spells aside. (can be cast on your whole group)
102Spirit Shield22BlessingA close shield of spirit that deflects weapons.
103Sense the Unseen43UtilityReveals creatures and people hiding in the room.
104Bless Weapon64BlessingThe held weapon strikes as holy for a number of swings, hurting the undead more. (can be cast on your whole group)
105Spirit Barrier85BlessingA strong ward against hostile magic.
106Lantern Light11BlessingA light that follows you, so dark caves and catacombs can be seen. (can be cast on your whole group)
107Cleanse124UtilityLifts poison and curses, and stops bleeding.
108Spirit Guard186BlessingA ward of spirit over your whole group.
109Spirit Recall248UtilityA long prayer that carries you to the temple of the nearest town you know. Not while anything is fighting you.

Lesser Elements

Elemental sphere · Learned by: Arcanist, Skald, Occultist, Warrior

#SpellLevelManaTypeWhat it does
201Elemental Ward01BlessingA crackling ward of the elements. (can be cast on your whole group)
202Minor Shock22Bolt (aimed attack)A small bolt of lightning.
203Elemental Shield43BlessingA thin shield of hardened air.
204Minor Flame64Bolt (aimed attack)A bolt of fire. Burns hit hardest on cloth and leather.
205Stonehide85BlessingSkin as hard as weathered stone.
206Wisp Light11BlessingA light that follows you, so dark caves and catacombs can be seen. (can be cast on your whole group)
207Chain Spark124Bolt (aimed attack)Lightning that leaps from your target to one more creature.
208Elemental Weapon185BlessingYour weapon flares with elemental power for a number of hits.
209Ember Mantle247BlessingCreatures that strike you are burned.

Lesser Mind

Mental sphere · Learned by: Ascetic, Skald, Mender

#SpellLevelManaTypeWhat it does
301Clear Mind01BlessingA calm, clear mind that resists spells and shrugs off dazing. (can be cast on your whole group)
302Daze22Warding (resisted)Scrambles the target's thoughts: it loses several seconds.
303Keen Focus43BlessingSharpens the eye and the hand. (can be cast on your whole group)
304Mind Spike64Warding (resisted)A spike of pure thought that ignores armor.
305Quickened Thought85BlessingYour actions take a second less.
306Calm124Warding (resisted)A creature loses the will to fight, until it's attacked again.
307Mind Shield185BlessingStrong resistance to mental attacks; you can't be dazed. (can be cast on your whole group)
308Psychic Lance247Warding (resisted)Heavy mental damage to one creature.

The Kindled Path

Elemental sphere · Learned by: Arcanist

#SpellLevelManaTypeWhat it does
401Frost Lance01Bolt (aimed attack)A lance of ice that slows what it hits.
402Flame Burst32Warding (resisted)A burst of fire that washes over every creature in the room.
403Arcane Armor63BlessingLayers of shimmering force.
404Searing Ray104Bolt (aimed attack)A hotter, harder ray of fire.
405Lightning Bolt135Bolt (aimed attack)A crack of lightning that may leave the target dazed.
406Wall of Flame167Warding (resisted)Fire washes over every creature here, and keeps them burning.
407Frostbind207Warding (resisted)Cold damage that roots a creature in place and slows it.
408Chain Lightning259Bolt (aimed attack)Lightning that leaps through up to three creatures.
409Starfall Shard3012Bolt (aimed attack)A shard of the Night of Falling Stars crashes down on one creature.

Rites of the Faithful

Spiritual sphere · Learned by: Priest

#SpellLevelManaTypeWhat it does
501Smite01Bolt (aimed attack)A bolt of holy light, half again as harmful to the undead.
502Blessing of the Faithful32BlessingThe Dawnfather's blessing on everyone in your group here.
503Restore Life63UtilityCalls a fallen friend back to life with no penalty.
504Dawnfire104Bolt (aimed attack)Holy fire that burns the undead twice as hard.
505Sanctuary136BlessingFor a minute, creatures won't attack anyone in your group who doesn't attack them.
506Purify166UtilityCleanses and lightly heals your whole group.
507Turn the Dead208Warding (resisted)Holy light through the room: the undead burn and may flee.
508Prayer of the Dawn259BlessingYour group fights, guards and resists better.
509Wrath of the Dawnfather3012Bolt (aimed attack)A pillar of holy fire on one creature; devastating to the undead.
510Dawnfather's Mercy52HealingA prayer that mends wounds and slows bleeding.

The Mending Hand

Spiritual sphere · Learned by: Mender

#SpellLevelManaTypeWhat it does
601Mend Wounds01HealingHeals health. The Mender feels a little of the hurt.
602Stanch32HealingStops all bleeding.
603Knit Flesh63HealingTurns serious wounds into minor ones.
604Group Mend205HealingHeals everyone in your group who's here.
605Purge134UtilityCures poison and curses, and stops all bleeding.
606Regeneration166BlessingHeals steadily for two minutes. (can be cast on your whole group)
607Rebuke36Warding (resisted)A burst of force that hurts and dazes an attacker.
608Lifebond258HealingTakes a share of a friend's wounds onto yourself and heals them deeply.
609Raise the Fallen3012UtilityCalls a fallen friend back to life.

The Hollow Arts

Elemental sphere · Learned by: Occultist

#SpellLevelManaTypeWhat it does
701Wither01Warding (resisted)Void-touched decay that withers flesh.
702Curse of Weakness32Warding (resisted)Saps the target's strength: much weaker attacks for a while.
703Grave Chill63Bolt (aimed attack)A strong bolt of grave-cold.
704Leech104Bolt (aimed attack)Void damage; you heal half of what you deal.
705Rot135Warding (resisted)A creature withers for 20 seconds.
706Terror165Warding (resisted)A creature flees in fear.
707Bind the Dead208UtilityRaises a fresh corpse to fight for you for a few minutes. It counts as a companion.
708Hollowing259Warding (resisted)Heavy void damage, and the creature is weakened.
709Echo of the Hollow King3012Warding (resisted)Everything here is drained; damage, and their attacks weaken.

The Battle-Songs

Mental sphere · Learned by: Skald

#SpellLevelManaTypeWhat it does
801Song of Courage01BlessingA battle-song that lifts your group's attacks.
802Shattering Note32Warding (resisted)A note pitched to break; dazes on a strong success.
803Song of Warding63BlessingA slow chant that wards your group.
804Marching Song104BlessingYour group mends a little as it walks, and stands a little firmer.
805Dirge135Warding (resisted)Every creature here fights worse.
806Thunderclap167Warding (resisted)Lightning and noise through the room; damage, and dazes.
807Song of Rest206BlessingOut of a fight, your group heals and soaks in experience faster.
808Ballad of Heroes259BlessingA great song: your group fights and defends far better.
809Requiem3012Warding (resisted)A terrible single note; heavy mental damage, worse against the undead.

The Sworn Oath

Spiritual sphere · Learned by: Oathsworn

#SpellLevelManaTypeWhat it does
901Sacred Strike01BlessingYour next swings strike as holy, and more truly.
902Lay on Hands32HealingHeals health and stops one wound bleeding.
903Oath Shield63BlessingA sworn shield over one ally.
904Righteous Blow104BlessingYour next swings strike as holy, harder, and may daze.
905Aura of Courage135BlessingYour group guards and resists better.
906Divine Shield165BlessingFor a short time, you take much less damage.
907Judgment206Bolt (aimed attack)A bolt of holy judgment.
908Martyr's Oath257BlessingYou take most of the blows meant for a friend.
909Avenging Light3012Warding (resisted)Holy light through the room: creatures burn, and your group is healed a little.

Wildward Lore

Spiritual sphere · Learned by: Warden

#SpellLevelManaTypeWhat it does
1001Hunter's Mark01Warding (resisted)Marks prey so everyone hits it more easily.
1002Barkskin32BlessingSkin like oak bark. (can be cast on your whole group)
1003Wild Healing63HealingHealth returns every 10 seconds for a minute.
1004Thornshot104Bolt (aimed attack)A volley of thorns.
1005Entangle135Warding (resisted)Roots a creature in place and slows it.
1006Call the Pack167UtilityA spirit wolf fights at your side for a few minutes. It counts as a companion.
1007Stormcall207Bolt (aimed attack)Lightning from the sky. Outdoors only; stronger in rain.
1008Oakheart258BlessingYou regenerate, and shrug off some damage.
1009Wrath of the Wild3012Warding (resisted)Roots and thorns burst from the ground under every creature here.

The Inner Way

Mental sphere · Learned by: Ascetic

#SpellLevelManaTypeWhat it does
1101Iron Body01BlessingA hardened body: better defense and less damage from each hit.
1102Focused Strike32BlessingYour next attack is far more accurate.
1103Inner Calm63HealingHeals health and stops bleeding.
1104Palm of Force104Warding (resisted)A strike of pure force; damage and a daze.
1105Flowing Step135BlessingFaster attacks and better defense.
1106Pressure Point165Warding (resisted)Stuns a creature briefly.
1107Diamond Body206BlessingYou take less damage, and poison can't touch you.
1108Thousand Blows257BlessingYour next few attacks each strike twice.
1109Perfect Stillness3010HealingHeals you fully and clears your wounds.

Shadow Arts

Elemental sphere · Learned by: Rogue

#SpellLevelManaTypeWhat it does
1201Shadowmeld01BlessingShadows cling to you: better stealth, and you can move while hidden.
1202Envenom32BlessingCoats your weapon in poison for a few hits.
1203Nimble Fingers63BlessingDeft fingers for locks and traps (locks arrive with treasure boxes).
1204Shadow Step104UtilityYou slip into the shadows, and can move unseen for a little while.
1205Smoke Veil135UtilityHides you and your whole group.
1206Shadow Strike165Bolt (aimed attack)Void damage, much stronger when cast from hiding.
1207Cloak of Night206BlessingBetter stealth and defense for a while.
1208Blindside256BlessingYour next attack from hiding is far deadlier.
1209Night's Embrace308UtilityYou vanish mid-fight; creatures lose track of you.