The world
The March is the borderland between the Greyveil Moors and the kingdoms that survived the Withering. Two towns are open, with five regions around them for levels 1 to 30, and more lands waiting beyond the rockslide, the sealed gate and the sea.
Getting around
- On foot: the King's Road runs south from Thornwick's gate and ties most of the March together.
- Coach: between Thornwick and Saltmere, a few silver (
BOARD COACHat the coach yard). - Ferry: the river ferry runs from Thornwick to the Silverbough Eaves (
BOARD FERRYat the docks). - Dying sends you to the temple of the nearest town you've visited, so visit Saltmere early.
- The in-game World map (on the play screen) shows the whole realm and where you are.
Towns and regions
Thornwick Starting town
A walled market town at the edge of the Greyveil, built around Lantern Square and the white Temple of the Dawnfather. Here you'll find the Crooked Lantern Inn (training, rerolling), the Merchants' Arcade, Old Ironhand's forge, the bank, the Guild's bounty board, and coaches and ferries to the rest of the March. Every new adventurer starts here.
Saltmere Harbor town
A harbor town of Saltborn fishers on the cliffs of the Wreckers' Coast, with its own bank (the Customs House), smithy, chandlery and the wind-scoured Shrine of the Stormcaller. Reach it by coach from Thornwick. The Grey Gull waits at the deepwater berth for the season to turn.
Greyveil Moors Levels 1–6
The dead kingdom of Vael: miles of grey heather, black bog and fallen stones under a sky that never quite clears. Rats, crows and moor-wolves by day; ghouls, shades and barrow-wights by night. At its heart, the barrow of the last king, and the sealed stair beneath his empty throne.
Creatures: mangy moor rat, carrion crow, gaunt moor-wolf, Greyveil bandit, bog lurker, barrow ghoul, barrow-wight, hollow shade
Mossdown Hills Levels 3–10
Green hills of hedge, fern and halfling burrows west of the King's Road, overrun lately by thicket goblins from the warrens. Good hunting for new adventurers, and a hedge-ogre for the brave.
Creatures: thicket goblin, bristly hill boar, enormous burrow badger, flickering marsh wisp, goblin hexer, hulking hedge-ogre
The Undercroft Levels 5–12
The catacombs beneath the Temple of the Dawnfather, where Thornwick buried its honored dead for three centuries. Many of the niches are empty now. Something has been taking the dead, and the Deacon of the Hollow Crown preaches down there, under the very altar of the sun.
Creatures: gnawing crypt rat, restless skeleton, hollow cultist, bloated crypt ghast, Deacon of the Hollow Crown
Silverbough Eaves Levels 8–18
The outer woods of Silverbough along the river: silver trees, eaves-wolves, poachers, and the Rotting Glade, where fungus as big as shields grows on dying trees and the dryads have gone mad. The sealed elven gate stands at the forest's heart.
Creatures: grey eaves wolf, sly poacher, nightwing owl, thornback bear, rot-sick dryad, Weeping Oak
Wreckers' Coast Levels 12–22
Black cliffs, sea caves and shipwrecks south of Saltmere, where wreckers hang false lanterns to lure ships onto the rocks. Reef crabs, harpies, drowned sailors, and somewhere in the grotto, the Sea Hag.
Creatures: spiny reef crab, drowned sailor, screeching cliff harpy, scarred wrecker, Sea Hag of the Grotto
Ironroot Foothills Levels 18–30
The rising road east toward the dwarf kingdom, now cut by a rockslide. Ore-goblins under the warchief Grukk have taken the abandoned mines, and wyverns nest on the heights.
Creatures: ore-goblin, grey mountain cat, warty hill troll, young wyvern, Grukk, ore-goblin warchief
Lands not yet open
- Thornfang Peaks levels 50–65 — Peaks of ice and stone north of the moors, home of the Grendari's giant cousins and worse.
- The Hollow Court levels 90–100 — Where the Hollow King waits.
- The Duskward levels 75–90 — The lands beneath the Greyveil, below the seven locks. The Duskborn know the way. They are not saying.
- Ironroot Deeps levels 30–45 — The mines below Ironroot, where the dwarves dug too deep and something has started digging back.
- Silverbough Heartwood levels 40–55 — The oldest grove of Silverbough, where the rot began.
- Ironroot Hold town — The great dwarf fortress beyond the rockslide. Whoever clears the east road will be the first outsider through its gates in a year.
- Silverbough town — The elven city among the silver trees, behind the gate sealed until the rot is ended.
- Stormcoast Isles levels 60–75 — The Stormcoast Isles across the sea from Saltmere, reachable only when the Grey Gull sails.