News
What's changed in the realm, newest first.
Today in the March (one game day, two real hours):
- Market day in Thornwick. Market day in Thornwick: extra stalls in Market Row, and every shop in town is 10% cheaper today.
November 13, 2026: people who notice
- The townsfolk notice what you do. Your first ingot, your first forged blade, a masterwork, your first draught, defending the town in an invasion (Hale salutes, Tobias cries your name, Sister Aldra heals defenders free for a game day), a town lost, three deaths before lunch, broken gear, a hidden seam. If they weren't there, they'll mention it the next time they see you.
- Shopkeepers and bankers are people now: Ironhand, Hollin, Bramblewort, Perrin, Squint, Dunmore and Master Coyle in Thornwick; Maren, Wenna, Old Teague and Ressa Vane in Saltmere. They greet you, say what's special today, have a word about what you sell (
SET REMARKS OFFto quiet them), answer ASK, and have work. Their friends pay 5% less, trusted friends 10%. - Six trusted friends have stories of their own: Corporal Hale, Sister Aldra, Fennick Quill, Old Ironhand, Tobias Crane and Keeper Morwen open up once they trust you (favor 6). Each ends with something special, and changes how they treat you from then on.
- The world remembers. When a storyline is done, the people who care keep bringing it up, by name.
November 12, 2026: a play screen you can make your own
- Settings (the gear at the top of the play screen): themes including high contrast, colorblind-friendly and a light parchment look; your own color for every kind of text; font and size. Saved on your account, and Mudlet uses the same colors (or set them there with
COLORS). - Move the panels around: drag them by their titles, fold them, hide them, and resize the sides. Presets for a wide story or a fighter's layout.
- Click the story: monsters, items, people and exits. Right-click for Attack, Target, Get, Tell and more. A new Inventory panel shows what you wear and carry, with the same menus.
- A Chat tab for TELLs, CHAT, SHOUT and group talk. Hotkeys on F1–F12, the number pad walks, and aliases. Alerts for TELLs, your name, and low health. Ctrl+F searches the story, and scrolling up no longer gets yanked back down.
- Searched bodies crumble away a few seconds after they're searched, and
SEARCH RATwith several dead rats about now picks one nobody has searched yet. - Phones get tabs for Story, Map, You and Chat, plus big exit buttons. There's a plain text mode for screen readers. See Connecting.
November 12, 2026: talking, a first day, and better alchemy
- Talk to each other anywhere:
TELL/REPLY, aCHATchannel for everyone online (withCHAT HISTORY),SHOUTto your whole area,GSAYto your group,:emotes, andMAILfor friends who are offline.IGNOREif you need it. New gestures: GRIN, SHRUG, SIGH, CHEER, THANK, HUG, POKE, SALUTE. Mudlet's script now has a chat tab. See How to play. - Your first day: new characters are met by Corporal Hale, who walks them through the basics (including brewing a first healing draught with Sister Aldra) and pays them at the end. Anyone can take it with
FIRSTDAY START. - Alchemy: brewing is harder now (beginners ruin some brews, masters make potent ones), and it teaches a little. Healing, mana and stamina draughts restore a share of your maximum. Keen-eye draught really does help you SEARCH now. Ghostbloom and stonebalm can be bought, sometimes.
RECIPES ALCHEMYshows where every herb grows.
November 12, 2026: gear care, invasions and a map for Mudlet
- Your gear wears out. Weapons, shields and armor go from pristine to battered to broken as you fight.
CONDITIONshows how it's holding up,REPAIRat a smithy fixes it for silver, orMENDit yourself at an anvil with an ingot. See Silver & crafting. - Enchanting: a new skill.
ENCHANTyour gear at the Gilded Moth's silver circle with gems and mana, +1 at a time up to +5. - Invasions: now and then the dead march on Thornwick or the wreckers raid Saltmere. Three waves and a captain; hold the town for a feast and a defender's medal. See How to play.
- Mudlet players: the game now sends GMCP, and there's a script that draws a map as you walk plus health, mana, stamina and roundtime bars. See Connecting.
- New commands:
LOOT <body>(search and pack everything),SORT(tidy your pack),BUG <what happened>(report a problem). - Creatures no longer bunch up more than three to a room when they wander.
November 12, 2026: mining, woodcutting and a working smithy
- Gather your own materials:
MINEore, coal and limestone with a miner's pick, andCHOPlogs with a hatchet, in the wild from Mossdown to the Foothills. Four new metals and woods can be gathered or made for the first time: bronze, stonesteel, yew and witchwood (that last one only at night). The rarest seams are hidden:SEARCH. - Three new skills: Mining, Woodcutting and Smelting. Train them at the inn.
- The smithy, step by step: load the smelter, forge or workbench, light it, work the bellows, then SMELT, FORGE + HAMMER + QUENCH, or SAW and CARVE, and take out what you made. Flux makes it easier; a failure can cost you an ore, an ingot or a billet. Wood you burn turns to charcoal. See Silver & crafting.
- Ironhand sells 4 iron ore and 4 lumps of coal a day, plus flux, picks and hatchets. Tide and Steel sells tin ore and coal. Ore-goblins drop ore less often (30%) but sometimes carry silver ore or stoneheart.
November 12, 2026: new spells to level 30, and a balance pass
- 63 new spells. Every profession circle now runs to six spells, every shared circle to three, up to level 30, the top of today's world. Levels 31–100 come with the new lands. New tricks: chain lightning, life-stealing bolts, Spirit Recall (back to your temple), Raise the Fallen (Menders, level 30), summoned allies, groupwide hiding, sanctuary, fear and roots. Big spells have cooldowns:
SPELLSshows them. See Magic. - Priests get Dawnfather's Mercy at level 5, a real heal. Menders learn Rebuke at level 3 so they can fight back early; Group Mend moved to 20.
- Every creature from level 4 up was retuned so each profession can hunt its own level. Undead casters like the hollow shade hit a bit softer with their spells.
- Fighters: Warriors hit 40% harder with weapons. Shields, parrying and dodging were evened out so no one is untouchable, and buffs now stack with diminishing returns (your best buff counts fully, the next half).
- No more one-shot deaths at full health: a wound only kills outright if it's a big hit. Daze can't chain-stun anymore.
November 12, 2026: the living world
- Daily happenings: each game day, Thornwick and Saltmere might have market day (everything 10% off), a brawl at the inn, a late supply cart (with a one-day job), a feast day with a free blessing at the temple, a ship in from the sea, a storm, or fog on the moor. Tobias shouts the news, and it shows here.
- Gifts:
GIVE <item> TO <person>. Everyone has things they love and things they can't stand. Gifts earn favor, up to two a day per person. - Storylines: six stories that unfold over several visits and change the world when they're done: a broken cult, a dark lantern, a rebuilt farm, a ghost laid to rest, and more. Ask the right people about work. See People of the March.
November 12, 2026: companions
- Hirelings: Garrick the sellsword, Sister Wren the healer, Kestrel the archer, Corwin the hedge-mage and Brask the porter sign on at the guildhall or Saltmere's harbor watch.
HIRE,ORDER,DISMISS. - Friends: Gwen, Maud and Ithrael will fight beside you in their own lands once they trust you completely.
- Animals: buy a hunting hound at the stables, or win Patch's heart.
- Two companions when you're alone, one each in a group. See Companions.
November 12, 2026: the talking town
- Townsfolk now talk to each other: little scenes play out when they meet, so keep your eyes open around the square at dusk and the inn at night.
- They notice you: your race and profession, your wounds, a rare weapon, a recent death, how long you've been away. Some lines only come at night or in bad weather.
- Gossip: boss kills, milestone levels, famous chests and embarrassing deaths become news.
SET GOSSIP OFFkeeps you out of it. - Lore chains: answers lead to new questions.
ASK <name> MOREhears the rest of a long story, andLOREis your journal of everything you've been told. Start with Maud, and ask about the locks.
November 12, 2026: animals
- Thornwick and Saltmere have animals now: Soot the inn cat (hearth by day, the streets by night), Patch the docks dog, the square's pigeons, Fennick's ferret Smudge, and in Saltmere a pair of thieving gulls and Barnacle the harbor cat.
- New commands:
PET,FEEDandWHISTLE. Feed Patch and he'll follow you around town; once he likes you, a whistle brings him running. See People of the March.
November 12, 2026: the people of the March
- Thornwick and Saltmere have come alive. Townsfolk keep daily routines and walk the streets: Sister Aldra heals in the square each morning, Wick lights the lanterns at dusk, and Tobias Crane shouts the news, including your level-ups.
ASKanyone about anything. People offer services (healing, Restore Life, blessings, food, box-picking), know rumors and history, and have errands for you.- Help people and they come to like you: friends get discounts and hear secrets.
- Each hidden refuge in the wild now has a keeper who'll greet you, feed you and give you work.
- See People of the March.
November 12, 2026: fatigue
- Experience now works by fatigue instead of the mind. Kills bank experience and tire you out; it soaks in slowly all the time, faster when you
REST. The game warns you when you're getting weary, and tells you to rest when you're exhausted. RESTworks anywhere in town and at hidden safe spots in the wild, where creatures never go. The inn, temples, banks and safe spots count as resting automatically, three times as fast.- Being completely exhausted also weakens your attacks a little (-10) until you rest a bit. Your defense isn't affected.
November 12, 2026: the player guide
- This guide, at theradbois.com: getting started, every command, race, profession, skill and spell, the economy, the world, a bestiary, and the history of the realm.
November 12, 2026: the realm opens
The Rad Bois is live at play.theradbois.com, invite-only.
- Play in the browser or in Mudlet (port 4443, Secure).
- Two towns, Thornwick and Saltmere, and five regions for levels 1 to 30: the Greyveil Moors, Mossdown Hills, the Undercroft, the Silverbough Eaves, the Wreckers' Coast and the Ironroot Foothills.
- Nine shops, the bank and a shared locker, treasure boxes, Forging and Alchemy, and bounty boards.
- 44 spells in 12 circles, groups, duels, and friends dragging friends home.
Coming later
- New lands for levels 30 to 65: Ironroot Hold and the Deeps, Silverbough and the Heartwood, the Thornfang Peaks.
- Townsfolk you can hold a real, free-flowing conversation with.